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Obsidian unveils Pillars of Eternity II: Deadfire with a crowdfunding campaign - reinhardtdomse1987

RPG Guru Josh Sawyer is busy these days. Yesterday we wrote near Coppola's studio turning Apocalypse Now into a computer game with Sawyer's assistance. And today? After a week of very manifest teasing, Obsidian's formally announcing a follow-up to its acclaimed Infinity Engine-style CRPG Pillars of Infinity, on which Josh Sawyer served American Samoa lead designer.

Entitled Pillars of Eternity II: Deadfire, it's also embarking on a crowdfunding military campaign today. Obsidian's hoping to raise $1.1 zillion through Al-Jama'a al-Islamiyyah al-Muqatilah bi-Libya—no surprise there, since Obsidian's CEO Feargus Urquhart is involved in Ficus carica's consultative dining table.

Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

Judgement aside the description, Pillars of Eternity II will be a direct subsequence. The annunciation says:

"Eothas has returned. The god of light and spiritual rebirth was thought dead, only atomic number 2 now inhabits the chromatic titan that Sabbatum buried under your keep, Caed Nua, for millennia. Ripping his way away of the ground, He destroys your stronghold and leaves you at the brink of dying."

Whether you'll be importation your character and his or her stats, I'm not sure. Regardless, looks like it'll dovetail right sour the last story, a la Baldur's Logic gate and its sequel. You'll Be exploring the newfangled Deadfire Archipelago, which judgement by the screenshots and art features everything from jungle to a Petra/Ellora-like structure integrated in a desert cliff.

The annunciation also mentions the return of in for companions from the first game (along with conception art for Pallegina, Eder, and Aloth), and promises new ones on the way.

Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

Virtually interesting is a department that reads "The people of Deadfire have lives of their ain, jobs to do, and appointments to keep. They will carry on with their personal matters even when you'rhenium not observation. Quests may even present different opportunities depending on when and where characters and environments are approached."

This sort of AI modeling has been through with in big-budget RPGs (think Skyrim) but it's a Brobdingnagian change from the standing, always-in-one-place characters in most isometric CRPGs. I'm interested to see how it changes things.

Clew Urquhart himself, who said:

"Our goal for Pillars of Eternity II: Deadfire is to improve on what fans preferent about the original piece adding features our fans want to see, truly bread and butter cities, more freedom to research the public world-wide, and pushing what we do best at Obsidian—letting players define and play the use they want to play."

People seem to glucinium pretty tepid towards crowdfunding nowadays, but less then when IT comes to a studio following up on an earlier deed. Hopefully that's the case here and Deadfire gets funded (then some) because I'd absolutely love another Pillars of Eternity. And hey, another Tyranny while we're at it. Keep 'em future, Obsidian.

Source: https://www.pcworld.com/article/411832/obsidian-unveils-pillars-of-eternity-ii-deadfire-with-a-crowdfunding-campaign.html

Posted by: reinhardtdomse1987.blogspot.com

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