banner



Resident Evil 2 gets a ray tracing mod ahead of Resident Evil 3’s release - reinhardtdomse1987

Resident Evil 3's release date is merely o'er a week by. That's plenty of fourth dimension to replay the Resident Evil 2 refashion, exact? Well, if that tickles your aureate (and why wouldn't it?) Massihancer of Doom 2016 ray tracing mod fame has been working on a new graphical mod, this time for Resident Offensive 2.

Massihancer's last photorealistic ray tracing graphics modernistic successful Destine 2016 look absolutely spectacular, and the story doesn't switch with his latest mod. Fixing the game's apparent contrast issues, he exploited the "double demarcation" technique, also "adding many more filmic effects, details and reflections" by victimization Pascal Gilcher's global illuminance ReShade shader.

The irradiatio tracing mod also adds "new shadows, from Leon's hair and body to all the represent objects" thanks to ambient occlusion. In other words, then, if you want to get torn limb from limb simply also have those limbs feel large realistic, this stylish might be the one for you.

As DX12 supports ray tracing, and as the Resident Grievous 2 remake was DX12 compatible, you might be forgiven for questioning the involve for a mod like-minded this. Yet, numerous users noted that the Resident Evil 2 remake ran much worse connected DX12 than on DX11. Besides which, just take a look and jurist for yourself whether the graphical improvements in this mod are worth it. (Touch: they in spades are).

YouTube Thumbnail

Now that Microsoft has announced DX12 Ultimate (DX12 U), we should promise for better DX12 performance in games than the Nonmigratory Evil 2 remake gave us. Although DX12 U is more of a re-mark than something entirely new, having a new spec that includes DirectX Raytracing (DXR) 1.0 and 1.1, variable rate shading, mesh shaders, and taster feedback, means that game devs should be more prepared to piddle utilisation of these features.

Plus, with AMD Navi 2X GPUs heading our way later this year, and with these GPUs supporting ray tracing, we can be sure that DX12 U's features will be utilised increasingly as time goes on. These GPUs will be supported the RDNA 2 computer architecture which will also appear in the upcoming Xbox Series X and PlayStation 5 consoles as 'custom' AMD GPUs.

Piece Sony obviously won't be running DX12 U on its PS5, the Xbox Serial X and PC should share some DX12 U sweep-compatibility. Put differently, IT's seeming like DXR radiate tracing and other such high-tech graphical goodies might become more ordinary over the next year or two.

Until then, though, you might wish to give Massihancer's mod a try. One worry I had was that his staple graphical modding style wouldn't suit a revulsion game, but, judgment from the demonstration YouTube video, it suits information technology just fine. In point of fact, Massihancer has said that he "tried to improve the horror secret plan atmosphere with a warmer colour grading, mostly in the interior sections of the Constabulary Station". And so nobelium worries happening the standard atmosphere front, either.

While this stylish isn't yet available to download, we shouldn't have to wait too long, since IT derriere be released "A soon arsenic the RT Shader from Pascal Gilcher is out of the beta stage and rid of for totally", and the RT Shader beta is already on represent 0.92, non too far from a full release.

Source: https://www.pcgamesn.com/resident-evil-2/ray-tracing-graphics-mod

Posted by: reinhardtdomse1987.blogspot.com

0 Response to "Resident Evil 2 gets a ray tracing mod ahead of Resident Evil 3’s release - reinhardtdomse1987"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel